Roadmap
In the game
- Terrain of the United Kingdom built.
- Coast, lakes and sea added.
- Ground has four kinds of nodes: farmland, woodland, quarry and ore.
- The four kinds of nodes have a richness value.
- Resource marks drawn on the ground.
- Resource marks have visual indicators like crops, trees, scattered stone cubes and iron cubes, denser where the yield is higher.
- 80 cities added.
- 4,652 towns added.
- Level of detail streaming so the whole map stays loaded while you fly around.
- Fog, grid, block borders, flat map toggles and a vertical scale for the terrain.
- Map labels for cities and towns near the camera.
- Sign in through Steam.
- Steam identity verified with Valve on the server.
- Choose a name and title on first join.
- Settle a first town on free ground.
- Rename for first town.
- New settlements start under the Crown's shield. (7 days)
- Connect screen shows map building and world sync progress.
- Added Town Hall.
- Added House.
- Added Rally Spot.
- Added Stables, Archery Range, Barracks and Workshop.
- Added Wall.
- Added Relief Station.
- Added Hospital and Church.
- Added Academy.
- Added Forge.
- Added Tavern and Inn.
- Added Embassy.
- Added Warehouse.
- Added Watch Tower.
- Added Market.
- Player castles capped at the maximum level (10).
- Cities and towns capped at their own maximum level (11-15).
- Every building has a cost in food, wood, stone and iron and a build time that grows by level.
- Construction queue with a limit on jobs.
- Houses set the population cap, population is spent by training troops.
- Warehouse caps how much of each resource can be saved.
- Embassy for reinforcing friends.
- Gate can be barred or opened, which changes how the castle fights.
- Village view.
- Model editor for building models.
- Claim ground near your castle.
- Claim count shown against the allowance.
- Build a Farm, Sawmill, Quarry or Mine on a claimed node.
- Node yield shown as a percentage of the cell's richness.
- Node list in the map view grouped by resource with Locate buttons.
- Unclaim a node.
- Abandoned node decays stage by stage before it is free.
- Nodes taken by force from you decay rather than vanish.
- Node guards regenerate on unclaimed ground.
- Income of food, wood, stone and iron every minute from nodes and buildings, shown on the top bar with the rate.
- Gold and silver purse, shown separately.
- Market to trade resources
- Every man at home or in the field eats.
- Famine letters when food runs out.
- Research and heroes multiply income.
- Bounty in silver for clearing node guards.
- Added Labourer, Militia, Spearman, Billman and Man-at-Arms.
- Added Archer, Longbowman and Crossbowman.
- Added Hobelar, Mounted Archer, Mounted Sergeant and Knight.
- Added Supply Cart.
- Added Springald, Battering Ram, Mangonel, Siege Tower and Trebuchet.
- Added training options to Barracks, Archery Range, Stables and Workshop.
- Training queues per building with batch sizes by level, sliders capped by what you can afford.
- Population reserved when a training order is placed so queues never stall.
- Research city management.
- Heroes hired at the Tavern and kept at the Inn.
- Heroes lose morale when their side loses and the winner rolls to capture one.
- Hero bonuses applied to battles, income, building and healing.
- Send a column from the Rally Spot, one queue per Rally Spot level, population cap per march.
- March speed from the slowest unit and the road, sea crossings at ship speed with the marker as a cog.
- Scout with Hobelars, a scout report with the lord's name, morale, record, heroes and troops.
- Recall a column from anywhere on the road, it comes home from where it got to.
- Hold ground you took with the column standing on it, then claim it.
- Your own marches drawn on the map as ribbons with walking standards in your colours.
- Marches listed under their own heading, sorted by the soonest to land.
- Every fight resolved on the server, deterministic.
- Wall with hit points and a breach.
- Gate shut or open decides who can be shot.
- Range rules, reach per unit, fall-off at long range, wall archers reach further per wall level.
- Field rules, artillery sets up at reach, rams, towers and carts are baggage that only fights back in melee.
- Battles with alternating exchange, one man a side, so numbers decide.
- Fights run on worker threads, one per castle at a time, in landing order, other castles fight in parallel.
- The garrison is locked while its fight runs, nothing leaves until it is settled.
- Fights waiting in the queue survive a server restart.
- Casualties carried to the Hospital with beds per level, the Church saves a share of the dead.
- Siege castles, a beaten castle is held by a camp.
- Loot carried home by the column rework.
- Watch Tower sees attacks four cells further per level.
- A messenger's letter the moment any attack on your castle or field sets out, with the arrival estimate.
- The tower's own letter when the column comes in sight, with troop count estimates.
- Incoming marches listed above everything in red, sorted soonest first, with locate button.
- Enemy columns drawn on the map inside the watch tower's circle, with walking markers; columns fighting at the gate shown in orange.
- Your own columns shown as arrived while they wait for their fight.
- NPC settlements that build, train, claim nodes, expand and defend.
- Lords hold grudges, attack one and it marches back at the castle you came from.
- Lords take revenge in proportion to their Rally Spot.
- Lords' morale rises and falls with their battles.
- Lords under the Crown's shield cannot march on players.
- A castle whose lord is evicted passes to the Crown, then a new lord is seated.
- Morale for every player, moved by wins and losses, a beaten lord at his own gate with no morale is evicted.
- Guilds, create, join, ranks, guild chat, guild colours on the map.
- Chat, general and guild.
- Records kept per player kills, losses, battles won and lost.
- A chain of missions from the first claim, claim each kind of node, build each building.
- Mission letters with clickable coordinates, re-sent at login while open.
- Morale boost for missions completed.
- Letters for battles, defences, scouting, alerts, heroes, guilds, famine, missions and notices.
- A mailbox that holds read and unread.
- Buttons for delete read, delete battles, delete all but missions, in mailbox.
- Clickable coordinates in letters rework.
- Top bar rework with name, resources with rates and tooltips, claims, army, population, standing.
- Left panel rework with construction, training, marches, research and incoming, all sorted by the shortest timer.
- Right panel rework with settlements, a go-to-coordinates box, node lists with locate.
- Fly camera with speed on the mouse wheel.
- Mail button with a border that says unread, read or nothing.
- Feedback button that opens the website.
- Admin tools, client profiler, server profiler.
- One persistent world, saved every 20 seconds, rolling saves, loads the newest, so no big rollbacks ever.
- Graceful restarts that finish fights in flight and save.
- Steam app id checked so only the real client connects.
Being worked on
- Disband troops.
- Academy research.
- Research march speed.
- Research construction speed.
- Research training speed.
- Research farming.
- Research sawing.
- Research quarrying.
- Research mining.
- Reinforce a friend's castle through their Embassy, up to its cap.
- Every battle writes a letter with a replay, a top-down lane view with unit boxes, counts, reach lines and engagement lines, at any speed from one man a second to a hundred.
- A standing page with friends and grudges, in the colour of your standing.
- Who is online.
Future plans
- Battles at sea, fought between fleets on the water rather than only on the shore.
- Outlaw castle sieges, a held outlaw stronghold to besiege.
- More missions against the world (PvE).
- A rework of all production building screens.
- More research lines.
- Missions that send you against other players (PvE).
- A three way alliance system for guilds.
- Seasonal events across the map.
- Server optimisation.
- Client optimisation.
- Steam Workshop for player made building models.
- Steam achievements.